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Adobe standard
Adobe standard













adobe standard adobe standard

Having a common material model will simplify interoperability of 3D assets helping artists and studios to work faster and more efficiently. The effort will evolve the current Autodesk Standard Surface and Adobe Standard Material into a new material model that can be used across Adobe and Autodesk products and be adopted by other industry players. Defining a new standard for 3D materials with AutodeskĪdobe also announced a new collaboration with Autodesk to create an open-source definition of 3D material models. Going forward, Adobe will work closely with Epic to help support a vibrant community of creative enthusiasts be featured on ArtStation. In addition, Substance artists will be able to upload and sell their creations on Fab, opening up a new monetization opportunity in support of the creator economy. The seamless integration of essential Substance tools with Fab will make it faster and easier for aspiring and professional 3D artists alike to create their best work, raising the 3D content quality bar. We’re also working together to launch a customized bundle and Fab plugin to enable even more creators to experience the magic of Substance 3D in the newly-announced Unreal Editor for Fortnite (UEFN). The Fab marketplace will bring together a massive community of artists and developers, providing everything creators need to build digital worlds in one place, from 3D models, animations, visual FX, and more. In support of our shared vision with Epic, Adobe will make versions of Substance Modeler and Painter available to creators on Fab, a next-generation, unified digital marketplace from Epic Games launching later this year. Today, we are announcing a partnership with Epic Games to deliver powerful Substance 3D tools for a new generation of game creators. Powering the creator ecosystem with Epic Games bringing Substance to the new Fab marketplace















Adobe standard